CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

mat_shading_complexity

CS2 Only

Command

mat_shading_complexity

<0 / 1>

Visualize shading complexity in game environments to help optimize graphics performance.

Command Details

mat_shading_complexity_color

CS2 Only

Command

mat_shading_complexity_color

<Red><Green><Blue>

Sets the RGB color used to visualize shading complexity in the game.

Command Details

mat_shading_complexity_max_instruction_count

CS2 Only

Command

mat_shading_complexity_max_instruction_count

<Instruction Count>

Sets the maximum number of instructions a shader can use, controlling shader complexity. Useful for testing performance and optimization.

Command Details

mat_shading_complexity_max_register_count

CS2 Only

Command

mat_shading_complexity_max_register_count

<Maximum Register Count>

Sets the maximum number of registers used when calculating shading complexity, helpful for shader development and debugging.

Command Details

mat_shadowmap_luxels

CS2 Only

Command

mat_shadowmap_luxels

<0 / 1>

Enable or disable the display of shadowmap luxels to help debug shadow mapping issues.

Command Details

mat_show_distance_field

CS2 Only

Command

mat_show_distance_field

<0 / 1 / 2>

Enables or disables the visualization of the distance field and camera trace to analyze occlusion. Useful for debugging.

Command Details

mat_tonemap_bloom_scale

CS2 Only

Command

mat_tonemap_bloom_scale

<Scale>

Sets the intensity of the bloom effect in the game. Use a negative value to let the game choose the best bloom scale automatically.

Command Details

mat_tonemap_bloom_start_value

CS2 Only

Command

mat_tonemap_bloom_start_value

<Value>

Sets the starting value for the bloom effect's tonemapping. Requires cheats to be enabled.

Command Details

mat_tonemap_force_accelerate_exposure_down

CS2 Only

Command

mat_tonemap_force_accelerate_exposure_down

<Speed multiplier>

Controls how quickly exposure adjusts when the scene darkens. Use a negative value to disable this feature.

Command Details

mat_tonemap_force_average_lum_min

CS2 Only

Command

mat_tonemap_force_average_lum_min

<Minimum average luminance>

Sets a forced minimum value for average luminance in tonemapping. Use -1 to disable this setting and let the game manage it automatically.

Command Details