CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

mat_tonemap_force_log_lum_max

CS2 Only

Command

mat_tonemap_force_log_lum_max

<Maximum luminance>

Sets the max luminance for tonemapping, controlling scene brightness in HDR. Use -1 to revert to default.

Command Details

mat_tonemap_force_log_lum_min

CS2 Only

Command

mat_tonemap_force_log_lum_min

<Minimum Luminance>

Sets a minimum luminance level for tonemap control, affecting how dark areas appear in the game.

Command Details

mat_tonemap_force_max

CS2 Only

Command

mat_tonemap_force_max

<Maximum value>

Sets the maximum tonemap value to a specified number. Use -1 to revert to the default setting.

Command Details

mat_tonemap_force_min

CS2 Only

Command

mat_tonemap_force_min

<value>

Sets the minimum tonemap value for in-game lighting. Mainly used for debugging and adjusting visual lighting effects.

Command Details

mat_tonemap_force_percent_bright_pixels

CS2 Only

Command

mat_tonemap_force_percent_bright_pixels

<Brightness Percentage>

Overrides the percentage of bright pixels used in the tonemapping process to adjust overall scene brightness. The previous default value was 1.0.

Command Details

mat_tonemap_force_percent_target

CS2 Only

Command

mat_tonemap_force_percent_target

<Target Percent>

Overrides the default tonemap percent target (default is 45). This cheat command works only when cheats are enabled.

Command Details

mat_tonemap_force_rate

CS2 Only

Command

mat_tonemap_force_rate

<Rate>

Controls the rate at which the tonemap scale changes. Primarily used for debugging by developers.

Command Details

mat_tonemap_force_scale

CS2 Only

Command

mat_tonemap_force_scale

<Scale>

Sets the tonemap scale to adjust the overall brightness of the scene. Useful for customizing visual brightness during development or gameplay.

Command Details

mat_tonemap_force_use_alpha

CS2 Only

Command

mat_tonemap_force_use_alpha

<Value>

Forces the tonemap to use a specific alpha value. Useful for debugging or testing; setting to -1 restores the default behavior.

Command Details

mat_tonemap_uncap_exposure

CS2 Only

Command

mat_tonemap_uncap_exposure

<0 / 1>

Turns the uncap exposure feature on or off, allowing the scene's exposure to go beyond normal limits. This command is mainly for debugging or creative effects and is considered a cheat.

Command Details