CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

map_showbombradius

CS2 and CSGO

Command

map_showbombradius

Displays the bomb explosion radius from the center of the map's bomb plant site(s).

Command Details

map_workshop

CS2 Only

Command

map_workshop

<Workshop ID>

Launch a CS2 map directly from the Steam Workshop using its Workshop ID.

Command Details

markup_group_ent_bbox

CS2 Only

Command

markup_group_ent_bbox

<Markup Group Name>

Toggle the boundary box visualization for all entities in a specified markup group to help you visually inspect and debug their collision boundaries.

Command Details

markup_group_ent_text

CS2 Only

Command

markup_group_ent_text

<Markup Group Name>

Toggles the display of entity information text for all members of a specified markup group in the game. Useful for developers and players with cheats enabled to inspect entity properties and states visually.

Command Details

markup_group_spew

CS2 Only

Command

markup_group_spew

Displays all active markup groups and their members in the console to help debug text rendering and layout issues.

Command Details

mat_disable_normal_mapping

CS2 Only

Command

mat_disable_normal_mapping

<0 / 1>

Turns off normal mapping on textures. Normal mapping adds light and surface detail to textures without extra geometry, creating a realistic 3D effect.

Command Details

mat_lpv_luxels

CS2 Only

Command

mat_lpv_luxels

<0 / 1>

Toggle the rendering of Light Propagation Volumes (LPVs) luxels, which are the smallest light samples in LPVs. Enabling them improves lighting detail and realism but may affect performance.

Command Details

mat_max_lighting_complexity

CS2 Only

Command

mat_max_lighting_complexity

<Maximum Lighting Complexity>

Sets the highest lighting detail allowed in the scene. Higher values enable more detailed lighting effects but may reduce performance. Useful for debugging and optimizing lighting.

Command Details

mat_overdraw

CS2 Only

Command

mat_overdraw

<0 / 1>

Highlights screen areas that are rendered multiple times to help identify overdraw, allowing developers and artists to optimize performance.

Command Details

mat_overdraw_color

CS2 Only

Command

mat_overdraw_color

<Red><Green><Blue>

Sets the RGB color used to visualize overdraw in the game.

Command Details