Commands to enhance cs2 server features of Counter-Strike game
snd_sos_unpause_soundevent
Resumes the first sound event in the list if it is currently paused, allowing it to continue playing.
snd_soundmixer_setmixlayer_amount
Adjusts the mix level for a specified sound mix layer, controlling how sounds blend in the game.
snd_steamaudio_enable_pathing
Toggle Steam Audio pathing to enhance sound positioning accuracy in the game.
snd_steamaudio_load_pathing_data
Controls whether the game loads Steam Audio's baked pathing data for Hammer entities, enabling accurate pathing when turned on.
snd_steamaudio_load_reverb_data
Controls whether baked reverb data is loaded. Useful when switching data formats until all baked reverb data is updated.
snd_steamaudio_num_diffuse_samples
Sets how many directions Steam Audio uses for ray bounces, affecting the accuracy of audio reflections.
snd_steamaudio_num_rays
Sets the number of rays used to simulate audio reflections in Steam Audio, affecting the accuracy and quality of sound reflections in the game.
snd_vmidi_flush
Purges and reloads all vmidi data and files to troubleshoot or update sound settings.
snd_vmix_override_mix_decay_time
Sets the length of time in seconds that mix graph decay effects last. Use -1 to restore the default decay behavior.
spawn_group_activate
Enables the specified spawn group, allowing its entities to spawn. Use this command mainly for development or testing.