CS2 Server Commands

Commands to enhance cs2 server features of Counter-Strike game

snd_sos_unpause_soundevent

CS2 Only

Command

snd_sos_unpause_soundevent

Resumes the first sound event in the list if it is currently paused, allowing it to continue playing.

Command Details

snd_soundmixer_setmixlayer_amount

CS2 Only

Command

snd_soundmixer_setmixlayer_amount

<Layer name><Amount>

Adjusts the mix level for a specified sound mix layer, controlling how sounds blend in the game.

Command Details

snd_steamaudio_enable_pathing

CS2 Only

Command

snd_steamaudio_enable_pathing

<0 / 1>

Toggle Steam Audio pathing to enhance sound positioning accuracy in the game.

Command Details

snd_steamaudio_load_pathing_data

CS2 Only

Command

snd_steamaudio_load_pathing_data

<0 / 1>

Controls whether the game loads Steam Audio's baked pathing data for Hammer entities, enabling accurate pathing when turned on.

Command Details

snd_steamaudio_load_reverb_data

CS2 Only

Command

snd_steamaudio_load_reverb_data

<0 / 1>

Controls whether baked reverb data is loaded. Useful when switching data formats until all baked reverb data is updated.

Command Details

snd_steamaudio_num_diffuse_samples

CS2 Only

Command

snd_steamaudio_num_diffuse_samples

<Number of Diffuse Samples>

Sets how many directions Steam Audio uses for ray bounces, affecting the accuracy of audio reflections.

Command Details

snd_steamaudio_num_rays

CS2 Only

Command

snd_steamaudio_num_rays

<Number of rays>

Sets the number of rays used to simulate audio reflections in Steam Audio, affecting the accuracy and quality of sound reflections in the game.

Command Details

snd_vmidi_flush

CS2 Only

Command

snd_vmidi_flush

Purges and reloads all vmidi data and files to troubleshoot or update sound settings.

Command Details

snd_vmix_override_mix_decay_time

CS2 Only

Command

snd_vmix_override_mix_decay_time

<Decay Time>

Sets the length of time in seconds that mix graph decay effects last. Use -1 to restore the default decay behavior.

Command Details

spawn_group_activate

CS2 Only

Command

spawn_group_activate

<Spawngroup ID>

Enables the specified spawn group, allowing its entities to spawn. Use this command mainly for development or testing.

Command Details