Commands to enhance cs2 server features of Counter-Strike game
snd_print_sequences
Lists all available MIDI sequences in the game. Useful for debugging or customizing game soundtracks.
snd_sequence_stop_all_tracks
Stops all currently playing audio sequences in the game. Use this to quickly reset or debug the game's audio state.
snd_set_physics_surface_properties
Sets the physics surface properties for different materials, allowing you to customize how surfaces behave in the game.
snd_sos_block_stop_global_stack
Controls whether all sound stacks on the server stop globally.
snd_sos_print_strings
Prints a list of sound-related strings currently stored in the game’s cache.
snd_sos_print_tool_properties
Displays the current sound tool settings to help debug and configure audio options.
snd_sos_set_operator_field_by_guid
Modifies a float value in a Source sound operation by specifying the operator's unique GUID. Used mainly for adjusting sound parameters.
snd_sos_soundevent_profile
Logs the current sound events along with their profiling data to help you debug and analyze sound configurations.
snd_sos_start_soundevent_at_pos
Plays a specified sound event at the given coordinates in the game world. Use this command mainly for debugging or temporarily changing in-game audio.
snd_sos_stop_soundevent_guid
Stops a specific sound event currently playing in the game using its global unique identifier (GUID).