Commands to enhance cs2 server features of Counter-Strike game
nav_gen_max_bottleneck_width_do_clip
Controls whether the navigation generator clips bottlenecks wider than the specified maximum width during nav mesh creation. This is a cheat command.
nav_gen_max_edge_len
Sets the maximum length of edges when generating navigation meshes in-game. This controls how large nav mesh edges can be during map generation.
nav_gen_max_edge_len_do_clip
Controls whether navigation mesh edges are clipped to a maximum length during nav mesh generation in CS2.
nav_gen_max_edge_len_split_tol
Sets the maximum edge length for splitting during navigation mesh creation, controlling mesh detail.
nav_gen_opt_to_quads
Optimizes the navigation mesh by converting it into quadrilateral shapes to enhance AI pathfinding efficiency.
nav_gen_opt_to_quads_angle_limit
Sets the maximum angle (in degrees) for creating optimized quadrilateral areas in the navigation mesh.
nav_gen_opt_to_quads_num_steps
Sets how many steps are used to optimize the navigation mesh into quadrilateral shapes during map generation in development or testing.
nav_gen_opt_to_quads_planar_deviation_limit
Sets the maximum allowed planar deviation when generating nav mesh quads, affecting the accuracy and detail of the navigation mesh.
nav_gen_opt_to_quads_se_limit_end
Sets the end limit for optimizing navigation meshes into quadrants during generation, affecting how the mesh is simplified and organized.
nav_gen_opt_to_quads_se_limit_start
Controls the starting threshold for converting navigation nodes into optimized quadrilateral shapes during navigation mesh generation in CS2.