CS2 Server Commands

Commands to enhance cs2 server features of Counter-Strike game

nav_gen_max_bottleneck_width_do_clip

CS2 Only

Command

nav_gen_max_bottleneck_width_do_clip

<0 / 1>

Controls whether the navigation generator clips bottlenecks wider than the specified maximum width during nav mesh creation. This is a cheat command.

Command Details

nav_gen_max_edge_len

CS2 Only

Command

nav_gen_max_edge_len

<Edge Length>

Sets the maximum length of edges when generating navigation meshes in-game. This controls how large nav mesh edges can be during map generation.

Command Details

nav_gen_max_edge_len_do_clip

CS2 Only

Command

nav_gen_max_edge_len_do_clip

<0 / 1>

Controls whether navigation mesh edges are clipped to a maximum length during nav mesh generation in CS2.

Command Details

nav_gen_max_edge_len_split_tol

CS2 Only

Command

nav_gen_max_edge_len_split_tol

<Tolerance Level>

Sets the maximum edge length for splitting during navigation mesh creation, controlling mesh detail.

Command Details

nav_gen_opt_to_quads

CS2 Only

Command

nav_gen_opt_to_quads

<0 / 1>

Optimizes the navigation mesh by converting it into quadrilateral shapes to enhance AI pathfinding efficiency.

Command Details

nav_gen_opt_to_quads_angle_limit

CS2 Only

Command

nav_gen_opt_to_quads_angle_limit

<Angle Limit>

Sets the maximum angle (in degrees) for creating optimized quadrilateral areas in the navigation mesh.

Command Details

nav_gen_opt_to_quads_num_steps

CS2 Only

Command

nav_gen_opt_to_quads_num_steps

<Number of Steps>

Sets how many steps are used to optimize the navigation mesh into quadrilateral shapes during map generation in development or testing.

Command Details

nav_gen_opt_to_quads_planar_deviation_limit

CS2 Only

Command

nav_gen_opt_to_quads_planar_deviation_limit

<Planar Deviation Limit>

Sets the maximum allowed planar deviation when generating nav mesh quads, affecting the accuracy and detail of the navigation mesh.

Command Details

nav_gen_opt_to_quads_se_limit_end

CS2 Only

Command

nav_gen_opt_to_quads_se_limit_end

<End Limit>

Sets the end limit for optimizing navigation meshes into quadrants during generation, affecting how the mesh is simplified and organized.

Command Details

nav_gen_opt_to_quads_se_limit_start

CS2 Only

Command

nav_gen_opt_to_quads_se_limit_start

<Start Threshold>

Controls the starting threshold for converting navigation nodes into optimized quadrilateral shapes during navigation mesh generation in CS2.

Command Details