CS2 Server Commands

Commands to enhance cs2 server features of Counter-Strike game

nav_gen_island_removal

CS2 Only

Command

nav_gen_island_removal

<0 / 1>

Removes small disconnected parts of the navigation mesh that cannot be reached from other areas during mesh generation.

Command Details

nav_gen_island_removal_all_hulls

CS2 Only

Command

nav_gen_island_removal_all_hulls

<0 / 1>

Removes navigation mesh islands for all hull sizes during map analysis to improve AI pathfinding. Used mainly during level design and testing.

Command Details

nav_gen_join_nonzup

CS2 Only

Command

nav_gen_join_nonzup

<0 / 1>

Controls whether the navigation mesh generator joins navigation areas that aren’t perfectly vertically aligned.

Command Details

nav_gen_jump_connection_min_overlap_ratio

CS2 Only

Command

nav_gen_jump_connection_min_overlap_ratio

<overlap ratio>

Sets the minimum required edge overlap, as a percentage of the agent's radius, for edges to be considered when generating jump connections in the navigation mesh.

Command Details

nav_gen_markup_split_expand

CS2 Only

Command

nav_gen_markup_split_expand

<Markup Split Expand Value>

Adjusts the markup split expand setting used during navigation mesh generation to control how the navigation mesh is expanded and split.

Command Details

nav_gen_markup_split_tol_base

CS2 Only

Command

nav_gen_markup_split_tol_base

<Tolerance Level>

Adjusts the base tolerance for splitting areas during navigation mesh generation to control how the mesh subdivides. Useful for debugging or refining bot pathfinding.

Command Details

nav_gen_markup_split_tol_nonav

CS2 Only

Command

nav_gen_markup_split_tol_nonav

<0 / 1>

Sets the split tolerance used when generating navigation data for areas without nav meshes.

Command Details

nav_gen_markup_split_tol_nonentity

CS2 Only

Command

nav_gen_markup_split_tol_nonentity

<Tolerance Units>

Sets the tolerance level for non-entity areas when generating navigation markup in CS2 maps to control how these regions are processed.

Command Details

nav_gen_match_ground

CS2 Only

Command

nav_gen_match_ground

<0 / 1>

Generates or updates ground details in the navigation mesh to help bots navigate and make decisions.

Command Details

nav_gen_max_bottleneck_width

CS2 Only

Command

nav_gen_max_bottleneck_width

<Bottleneck Width>

Sets the maximum width of bottlenecks in the bot navigation mesh. This cheat command controls the narrowest passages bots consider when planning routes.

Command Details