Commands to enhance cs2 server features of Counter-Strike game
nav_gen_clip_polys_to_clearance
Controls whether navigation polygons are clipped to clearance when generating navigation meshes, helping optimize pathing during map analysis.
nav_gen_connect_allow_multiple
Controls whether multiple connections between navigation areas are allowed when generating the navigation mesh.
nav_gen_connect_angle
Sets the maximum angle difference allowed when creating navigation mesh connections during map development.
nav_gen_connect_angle_ignore_z
Controls whether the navigation mesh generator ignores the Z-axis (vertical) when calculating connection angles.
nav_gen_connect_dist_a
Sets the maximum distance between navigation areas on Map A to automatically create connections.
nav_gen_connect_dist_b
Sets the distance within which navigation mesh areas automatically connect with two-way links during nav mesh generation.
nav_gen_connect_dist_z_mult
Adjusts the scaling factor for vertical distance when creating navigation mesh connections, controlling how high differences can be for areas to link.
nav_gen_connect_overlap
Sets how much connectable ledges can overlap when generating navigation mesh links in Counter-Strike 2.
nav_gen_degen_limit
Sets the limit for degeneration during navigation mesh creation to control the precision of the generated nav mesh.
nav_gen_false
Sets a navigation generation parameter to always false. This is a cheat command used mainly for debugging or developing navigation meshes on servers where cheats are enabled.