Toggles the display of the navigation mesh used by bots to navigate the map. When enabled, the mesh appears in-game, showing how bots plan their paths.
Sets the vertical offset for displaying the navigation mesh, useful when the mesh is positioned above or below the physical ground, such as on flat surfaces.
Checks the game's navigation mesh to ensure all structures are correctly set up and free of errors. Useful for map creators and those modifying custom navigation meshes.