CS2 Server Commands

Commands to enhance cs2 server features of Counter-Strike game

nav_gen_opt_to_quads_weld_limit_end

CS2 Only

Command

nav_gen_opt_to_quads_weld_limit_end

<Welding Limit End>

Sets the welding limit that controls how detailed or simplified the navigation mesh is during optimization.

Command Details

nav_gen_opt_to_quads_weld_limit_start

CS2 Only

Command

nav_gen_opt_to_quads_weld_limit_start

<Weld Limit Start>

Sets the initial threshold for welding areas when converting navigation meshes into quadrilaterals during map generation. Higher values apply stricter welding criteria from the start.

Command Details

nav_gen_remove_vertical_polys

CS2 Only

Command

nav_gen_remove_vertical_polys

<0 / 1>

Controls whether vertical polygons are removed during the navigation mesh generation. This setting is mainly for developers and mappers to optimize the nav mesh.

Command Details

nav_genrt_debug

CS2 Only

Command

nav_genrt_debug

<0 / 1>

Toggle debug mode for navigation mesh generation to help developers and mappers troubleshoot and fine-tune AI pathfinding.

Command Details

nav_genrt_no_splice

CS2 Only

Command

nav_genrt_no_splice

<0 / 1>

Disables splicing when building navigation meshes to improve pathfinding during map development and optimization in CS2.

Command Details

nav_genrt_no_split

CS2 Only

Command

nav_genrt_no_split

<0 / 1>

Controls whether the navigation mesh generation avoids splitting areas during map processing, affecting bot pathfinding detail.

Command Details

nav_genrt_step

CS2 Only

Command

nav_genrt_step

<Step Size>

Adjust the sampling step size when generating navigation meshes. Lower values increase precision but require more processing time.

Command Details

nav_gen_split_boundary_polys

CS2 Only

Command

nav_gen_split_boundary_polys

<0 / 1>

Controls whether the navigation mesh generation splits boundary polygons during processing.

Command Details

nav_gen_split_multi_connection_polys

CS2 Only

Command

nav_gen_split_multi_connection_polys

<0 / 1>

Controls whether polygons connecting multiple areas are split when generating the navigation mesh.

Command Details

nav_gen_split_multi_connection_polys_tol

CS2 Only

Command

nav_gen_split_multi_connection_polys_tol

<Tolerance Level>

Sets the tolerance for splitting polygons with multiple connections when generating navigation meshes in CS2.

Command Details