Other Commands

Commands to enhance other features of Counter-Strike game

snd_print_arrangements

CS2 Only

Command

snd_print_arrangements

Displays all available sound sequence arrangements. This command is meant for debugging and is restricted to non-competitive or cheat-enabled environments.

Command Details

snd_rear_stereo_scale

CS2 Only

Command

snd_rear_stereo_scale

<Scale>

Adjust the stereo sound scale for rear speakers to control spatial audio effects in surround sound setups.

Command Details

snd_roundaction_volume

CS2 Only

Command

snd_roundaction_volume

<Volume>

Adjust the volume of the move action music played during a round.

Command Details

snd_samplers_play_note

CS2 Only

Command

snd_samplers_play_note

Plays a specific note using a chosen sound sampler to help test and debug audio in the game.

Command Details

snd_samplers_stop_note

CS2 Only

Command

snd_samplers_stop_note

Stops a currently playing note from a specified sampler.

Command Details

snd_sequencer_show_bpm

CS2 Only

Command

snd_sequencer_show_bpm

<0 / 1>

Switches the beats per minute (BPM) display of the sound sequencer on or off, useful for debugging sound sequences.

Command Details

snd_sequencer_show_events

CS2 Only

Command

snd_sequencer_show_events

<0 / 1>

Displays sequencer events to help debug audio issues in CS2. This command is mainly for developers during testing.

Command Details

snd_sequencer_show_quantize_queue

CS2 Only

Command

snd_sequencer_show_quantize_queue

<0 / 1>

Toggles the display of the sound sequencer's quantize queue to help debug sound timing issues.

Command Details

snd_sequence_set_track_bpm

CS2 Only

Command

snd_sequence_set_track_bpm

<Track ID><BPM>

Sets the playback speed of a specific audio track by changing its beats per minute (BPM). Use this command to adjust the tempo of in-game music or sound sequences.

Command Details

snd_sequence_set_track_transpose

CS2 Only

Command

snd_sequence_set_track_transpose

<Track ID><Transpose Value>

Sets the pitch transpose value of a specific audio track to adjust its sound. Use this command mainly for debugging or fine-tuning audio in the game.

Command Details