Other Commands

Commands to enhance other features of Counter-Strike game

snd_group_cluster_debug

CS2 Only

Command

snd_group_cluster_debug

<0 / 1>

Toggles sound group cluster debugging to help diagnose and fix issues with sound grouping and processing in the game.

Command Details

snd_headphone_eq

CS2 Only

Command

snd_headphone_eq

<0 / 1>

Selects a headphone equalizer preset or disables it to control audio output.

Command Details

snd_mainmenu_music_break_time_max

CS2 and CSGO

Command

snd_mainmenu_music_break_time_max

<Seconds>

Sets the maximum delay in seconds between opening the CS:GO or CS2 main menu and the music starting.

Command Details

snd_mainmenu_music_break_time_min

CS2 and CSGO

Command

snd_mainmenu_music_break_time_min

<Seconds>

Sets the minimum wait time before the main menu music starts after opening the CS:GO or CS2 menu.

Command Details

snd_mvp_volume

CS2 and CSGO

Command

snd_mvp_volume

<Volume>

Sets the volume level for the MVP music that plays when a player with an MVP kit wins the MVP award that round.

Command Details

snd_new_visualize

CS2 Only

Command

snd_new_visualize

<0 / 1>

Displays sound events and their 3D locations in the game for easier audio tracking.

Command Details

snd_occlusion_debug

CS2 Only

Command

snd_occlusion_debug

<0 / 1>

Toggle sound occlusion debugging to see visual cues and detailed info on how sounds are processed with occlusion.

Command Details

snd_occlusion_min_wall_thickness

CS2 Only

Command

snd_occlusion_min_wall_thickness

<Wall Thickness>

Sets the minimum wall thickness considered when calculating sound occlusion in the game.

Command Details

snd_opvar_set_point_debug

CS2 Only

Command

snd_opvar_set_point_debug

<0 / 1>

Toggle debugging of sound operator variables at a specific game moment. Useful for developers and troubleshooting sound issues.

Command Details

snd_print_activetracks

CS2 Only

Command

snd_print_activetracks

Lists all audio tracks currently playing in the game.

Command Details