Commands to enhance other features of Counter-Strike game
snd_sequence_stop_track
Stops a specified audio track in the game.
snd_sos_block_global_stack
Use this command to toggle the blocking of the global sound stack, useful for debugging or development in the game's sound system.
snd_sos_calc_angle_debug
Toggle debug output for sound angle calculation to help troubleshoot sound spatialization issues.
snd_sos_compare_kv3_native_stacks
Use this command to compare Sound Operator Stack (SOS) data between KV3 and native stacks for debugging.
snd_sos_compare_operator_stacks
Compare two sound operator stacks to find any differences or errors in the audio processing setup.
snd_sos_get_operator_field_info
Retrieves detailed information for a specific sound operator field. Use this command primarily for debugging or development within CS2.
snd_sos_ingame_debug
Toggle debug mode for the Sound Operations System (SOS) to get detailed sound system information during gameplay.
snd_sos_opvar_debug
Toggle debugging of sound operator variables to help troubleshoot and develop sound features.
snd_sos_pause_soundevent
Pauses a currently playing sound event in the game.
snd_sos_pause_system
Pauses or resumes the Sound Operator System (SOS), which manages in-game dynamic sound effects and music.