Commands to enhance cs2 server features of Counter-Strike game
particles_multiplier
Adjusts the number of rendered particles by a specified factor to test game performance.
particle_test_create
Creates the specified particle system at the location you're currently aiming at. This command is intended for testing and development.
phys_dynamic_scaling
Adjusts dynamic scaling of in-game physics to balance performance and physics realism.
phys_expensive_shape_threshold
Sets the complexity level at which physics shapes are marked as 'expensive' by the game engine. Higher values may reduce performance.
phys_joint_teleport
Toggles teleportation of joint anchors connected to the world. Used mainly as a cheat command for debugging or modifying physics on cheat-enabled servers.
phys_length_damping_ratio
Sets the spring damping ratio for length constraints in physics simulations.
phys_length_frequency
Sets the stiffness of spring forces for length constraints in physics simulations, controlling how firm or flexible these constraints behave.
phys_mark_debug
Highlights a physics object for debugging to visually identify and troubleshoot physics interactions or behaviors in the game.
phys_shoot
Shoots a physical object from the player’s position in the direction they are facing. This cheat command helps test physics interactions.
phys_use_block_solver
Enables or disables block solving for constraint entities to improve or troubleshoot physics interactions in the game.