Commands to enhance cs2 server features of Counter-Strike game
nav_test_getnearestnav_gravity
Tests the nearest navigation area based on gravity, aiding in navigation and pathfinding development.
nav_test_level_hull
Finds and lists entities that are inside the navigation mesh where they shouldn't be. It also temporarily shows bounding boxes around these entities.
nav_test_level_hull_move
Moves the player's collision hull through the navigation mesh to test pathfinding and connectivity without moving the actual player.
nav_test_multi_connection
Turns on or off the test that displays multi-connection details on the navigation mesh used by bots.
nav_test_npc_area
Checks if NPCs can navigate to a given area in the game.
nav_test_npc_collision
Toggles NPC collision testing with the navigation mesh during gameplay. Useful for developers and map creators to verify NPC navigation behavior.
nav_test_npc_collision_range
Sets the range, in units, for NPC collision detection during navigation testing. (Cheat command)
nav_test_path_expansion_search
Enables or disables an expanded search along a nav_test_path, using a console variable to set the search distance.
nav_test_path_lock_goal
Locks the navigation pathfinding goal to the current intersection point to help debug navigation paths in the game.
nav_test_path_lock_start
Locks the pathfinding start point to your current intersection for easier testing and debugging of navigation paths.