Commands to enhance cs2 server features of Counter-Strike game
nav_test_curve_opt
Enables or disables testing of curve optimization used in AI navigation paths for debugging navigation meshes and AI movement.
nav_test_detour
Toggles detour testing in the navigation mesh to help debug bot pathfinding.
nav_test_find_nearest
Calculates the closest point on the navigation mesh (navmesh) to a given trace point, using the hull selection set by the `nav_select_hull` command.
nav_test_find_random_connected
Find random points within the navigation mesh that connect to a set start point. Use this to test or debug navigation paths on maps.
nav_test_find_random_connected_dist_max
Sets the maximum distance to search for a randomly connected navigation area during server testing.
nav_test_find_random_connected_dist_min
Sets the minimum distance used to find a randomly connected navigation area in test mode.
nav_test_force_npc_repath
Forces NPCs to recalculate their navigation paths, useful for debugging bot movement.
nav_test_genrt
Enables testing of the navigation mesh generation used for bot movement within the game. Use this command to debug or develop nav mesh algorithms by turning the test mode on or off.
nav_test_genrt_place
Generates or tests navigation mesh areas for specific map locations to help develop and debug bot movement.
nav_test_getareaoverlapping_gravity
Checks if NAV areas overlap based on gravity settings to help debug navigation meshes in Counter-Strike 2.