Commands to enhance cs2 server features of Counter-Strike game
mat_lpv_luxels
Toggle the rendering of Light Propagation Volumes (LPVs) luxels, which are the smallest light samples in LPVs. Enabling them improves lighting detail and realism but may affect performance.
mat_shading_complexity_max_register_count
Sets the maximum number of registers used when calculating shading complexity, helpful for shader development and debugging.
mat_tonemap_force_average_lum_min
Sets a forced minimum value for average luminance in tonemapping. Use -1 to disable this setting and let the game manage it automatically.
mat_tonemap_force_log_lum_max
Sets the max luminance for tonemapping, controlling scene brightness in HDR. Use -1 to revert to default.
mat_tonemap_force_log_lum_min
Sets a minimum luminance level for tonemap control, affecting how dark areas appear in the game.
mat_tonemap_force_max
Sets the maximum tonemap value to a specified number. Use -1 to revert to the default setting.
mat_tonemap_force_percent_target
Overrides the default tonemap percent target (default is 45). This cheat command works only when cheats are enabled.
mat_tonemap_force_scale
Sets the tonemap scale to adjust the overall brightness of the scene. Useful for customizing visual brightness during development or gameplay.
mesh_calculate_curvature_smooth_pass_count
Sets how many smoothing passes are applied when calculating mesh curvature, controlling how smooth the curvature results appear.
molotov_usethrow_direction
Controls whether molotov throws follow a realistic trajectory based on the throw direction.