CS2 Console Commands

Below is CSDB's searchable list of all CS2 console commands. Each command in our database has in-depth insights on each command, with help and argument details (simply hover over a command to view).

inferno_max_range

CS2 and CSGO

Command

inferno_max_range

<Range>

Sets the maximum distance flames from a molotov or incendiary grenade can spread from the point where they hit the ground.

Command Details

inferno_per_flame_spawn_duration

CS2 and CSGO

Command

inferno_per_flame_spawn_duration

<Time>

Sets the duration in seconds that each flame in an incendiary grenade or molotov will attempt to spawn new flames.

Command Details

inferno_scorch_decals

CS2 and CSGO

Command

inferno_scorch_decals

<0 / 1>

Use this command to toggle scorch marks left by molotovs and incendiary grenades after they burn out.

Command Details

inferno_smoke_volume_density

CS2 Only

Command

inferno_smoke_volume_density

<Density>

Sets how thick the smoke from incendiary grenades or Molotovs appears. Higher values create denser smoke.

Command Details

inferno_spawn_angle

CS2 and CSGO

Command

inferno_spawn_angle

<Degrees>

Adjust the angle at which child flames spread from their parent flame, letting you control how molotov fires expand.

Command Details

inferno_surface_offset

CS2 and CSGO

Command

inferno_surface_offset

<Offset>

Sets the height offset for where incendiary grenades and molotovs start burning when they contact the ground.

Command Details

inferno_velocity_decay_factor

CS2 and CSGO

Command

inferno_velocity_decay_factor

<Velocity>

Adjusts the speed at which flames from molotov and incendiary grenades fade away.

Command Details

inferno_velocity_factor

CS2 and CSGO

Command

inferno_velocity_factor

<Velocity>

Adjust the speed of molotov and incendiary grenades when thrown.

Command Details

inferno_velocity_normal_factor

CS2 and CSGO

Command

inferno_velocity_normal_factor

<Velocity>

Sets the normal velocity factor for molotov and incendiary grenades.

Command Details

input_button_code_is_scan_code_scd

CS2 Only

Command

input_button_code_is_scan_code_scd

<0 / 1>

Sets the game to bind keys based on their physical position on the keyboard rather than the key's label, ensuring consistent key bindings across different keyboard layouts.

Command Details