Controls whether lag-compensated hitboxes are displayed, helping you see where shots register on players. Useful for lag-related debugging and can be shown on the server, client, or both.
Use this command to display bullet impacts in the game. Impacts appear as colored squares where your bullets hit objects like players or walls. Choose from options to show client-side and/or server-side impacts.
Enable this command to display detailed information like damage and bullet travel distance at impact points when sv_showimpacts is active. Off by default.