CS2 Server Commands

Commands to enhance cs2 server features of Counter-Strike game

sv_disconnected_players_cleanup_delay

CS2 Only

Command

sv_disconnected_players_cleanup_delay

<Cleanup Delay>

Sets the delay in seconds before a disconnected player's corpse is removed from the game.

Command Details

sv_dz_cash_mega_bundle_size

CS2 Only

Command

sv_dz_cash_mega_bundle_size

<Size>

Sets the size of the mega cash bundle in Danger Zone mode.

Command Details

sv_dz_squad_wipe_reward

CS2 Only

Command

sv_dz_squad_wipe_reward

<Number of Cash Bundles>

Sets how many cash bundles a player earns for eliminating a full squad in Danger Zone mode.

Command Details

sv_enable_alternate_baselines

CS2 Only

Command

sv_enable_alternate_baselines

<0 / 1>

Enables or disables the alternate baseline system. Set to 2 to enable the system with detailed debugging output.

Command Details

sv_ent_showonlyhitbox

CS2 Only

Command

sv_ent_showonlyhitbox

<Entity ID>

Highlights the hitbox of a selected entity in the game for easier hit detection visualization. Use -1 to disable highlighting.

Command Details

sv_ents_write_alarm

CS2 Only

Command

sv_ents_write_alarm

<0 / 1>

Enables or disables printing the callstack for events related to CNetworkGameServerBase.

Command Details

sv_extract_ammo_from_dropped_weapons

CS2 and CSGO

Command

sv_extract_ammo_from_dropped_weapons

<0 / 1>

When enabled, this command transfers ammo from weapons to your inventory as you drop them.

Command Details

sv_fade_player_visibility_farz

CS2 Only

Command

sv_fade_player_visibility_farz

<0 / 1>

Controls whether players fade out and become less visible when viewed from long distances.

Command Details

sv_falldamage_to_below_player_multiplier

CS2 and CSGO

Command

sv_falldamage_to_below_player_multiplier

<0 / 1>

Adjusts how fall damage is shared between two players when one player lands on another player's head.

Command Details

sv_falldamage_to_below_player_ratio

CS2 and CSGO

Command

sv_falldamage_to_below_player_ratio

<Ratio>

Sets how much damage a player takes when someone lands on their head, scaling with the falling distance of the person above.

Command Details