Commands to enhance other features of Counter-Strike game
csm_res_override_0
Use this command to override certain Counter-Strike 2 rendering settings for testing or debugging. It is marked as a cheat and requires server permissions to use in non-testing environments.
csm_res_override_2
Enable or disable shader resource overrides for debugging or development in Counter-Strike 2.
csm_res_override_3
Enables or disables modifications to the rendering system in Counter-Strike 2. This command requires cheats to be enabled on the server.
csm_split_log_scalar
Adjusts the scalar value used to calculate the split log for Cascaded Shadow Maps (CSM), affecting shadow quality and performance.
csm_viewdir_shadow_bias
Sets the bias for directional shadows to reduce visual artifacts and improve shadow quality.
csm_viewmodel_farz
Sets how far the viewmodel is visible by adjusting its render distance. This is mainly useful for debugging.
csm_viewmodel_max_shadow_dist
Sets the maximum distance at which shadows of the player's weapon and arms are shown.
csm_viewmodel_max_visible_dist
Sets the maximum distance at which viewmodels are visible in the game.
csm_viewmodel_nearz
Sets how close the viewmodel (weapon and hands) appears on the Z-axis, helping you fine-tune its position on your screen.
cs_quit_prompt
Use this command to exit the game.