Commands to enhance other features of Counter-Strike game
markup_group_spew
Displays all active markup groups and their members in the console to help debug text rendering and layout issues.
mat_disable_normal_mapping
Turns off normal mapping on textures. Normal mapping adds light and surface detail to textures without extra geometry, creating a realistic 3D effect.
mat_max_lighting_complexity
Sets the highest lighting detail allowed in the scene. Higher values enable more detailed lighting effects but may reduce performance. Useful for debugging and optimizing lighting.
mat_overdraw
Highlights screen areas that are rendered multiple times to help identify overdraw, allowing developers and artists to optimize performance.
mat_overdraw_color
Sets the RGB color used to visualize overdraw in the game.
mat_shading_complexity
Visualize shading complexity in game environments to help optimize graphics performance.
mat_shading_complexity_color
Sets the RGB color used to visualize shading complexity in the game.
mat_shading_complexity_max_instruction_count
Sets the maximum number of instructions a shader can use, controlling shader complexity. Useful for testing performance and optimization.
mat_shadowmap_luxels
Enable or disable the display of shadowmap luxels to help debug shadow mapping issues.
mat_show_distance_field
Enables or disables the visualization of the distance field and camera trace to analyze occlusion. Useful for debugging.