CS2 HUD Commands

Commands to enhance cs2 hud features of Counter-Strike game

cl_phys_enabled

CS2 Only

Command

cl_phys_enabled

<0 / 1>

Enable or disable all physics simulations in the game.

Command Details

cl_phys_stop_at_collision

CS2 Only

Command

cl_phys_stop_at_collision

<0 / 1>

Controls whether physics-based objects stop moving when they collide with something. Requires cheat mode and is mainly used for debugging.

Command Details

cl_ping_fade_deadzone

CS2 Only

Command

cl_ping_fade_deadzone

<Distance>

Adjusts the distance from the crosshair where the ping marker fully fades out, controlling ping visibility based on how far it is from your focus point.

Command Details

cl_ping_fade_distance

CS2 Only

Command

cl_ping_fade_distance

<Fade Distance>

Sets how far from the crosshair ping markers remain fully visible before they start to fade, helping reduce screen clutter.

Command Details

cl_player_ping_mute

CS2 Only

Command

cl_player_ping_mute

<0 / 1>

Toggles the sound played when players use the ping system. Enable this to hear ping audio cues.

Command Details

cl_player_proximity_debug

CS2 and CSGO

Command

cl_player_proximity_debug

<0 / 1>

Set this command to 1 to show player proximity debug info. The default value is 0 (off).

Command Details

cl_player_ragdolls_collide

CS2 Only

Command

cl_player_ragdolls_collide

<0 / 1>

Controls whether player ragdolls can collide with each other when enabled.

Command Details

cl_playerspray_auto_apply

CS2 and CSGO

Command

cl_playerspray_auto_apply

<0 / 1>

Controls whether graffiti is automatically applied when you close the graffiti menu. Enabled by default.

Command Details

cl_playerspraydisable

CS2 Only

Command

cl_playerspraydisable

<0 / 1>

Disable or enable player sprays in the game.

Command Details

cl_pred_print_every_cmd

CS2 Only

Command

cl_pred_print_every_cmd

<0 / 1>

Prints a message each time the game predicts a command.

Command Details